This Policy explains, in plain language, what data the game Quickleron collects, why, and what you can do about it. The formal document required by Russian Federal Law No. 152-FZ “On Personal Data” is the Personal Data Policy.
In short. We do not store your first name, last name, username or profile photo. The Game only needs your platform account identifier, a public nickname, your language and your country. We do not sell data and do not expose your profile to other services.
The controller (operator, in the terms of 152-FZ) is the Rightholder identified at the end of this page. Data questions: support@quickleron.online.
| Data | Why | Source |
|---|---|---|
| Your platform account identifier (on Telegram, the user id and chat id; on other platforms, their equivalent) | signing in, saving progress, sending notifications and payment invoices | from the platform when the Game starts |
| Public name (nickname) | display in ratings, to opponents and friends | may be derived at sign-up from the name the platform passes at launch; the name itself is not saved — only the finished nickname is stored. You change it in settings afterwards |
| Interface language | language of the Game and notifications | from the platform, changeable in settings |
| Country (two-letter code) | flag next to your nickname, quiet hours for notifications | derived from your IP address by the content delivery network; the flag can be hidden in settings |
| Game data: level, coins, round results, achievements, friends, settings | the Game itself, ratings, awarding rewards | created as you play |
| Purchase data: fact, contents, amount in platform currency, payment identifier | delivering purchases, support, accounting | from the platform after payment |
| Technical data: IP address, device and browser type, request times, errors | service operation, protection against bots and abuse, troubleshooting | automatically when you contact the server |
| Input characteristics (tap timings) | detecting automated play (anti-cheat) | automatically during a round |
| Invitations: who invited whom | friend rewards, playing together | from the invitation link you arrived through |
| Records of documents accepted and consents given (what and when) | evidence that you accepted the terms | your actions on the acceptance screen and in settings |
| Usage statistics in third-party counters: screens opened, rounds played, purchases, plus your internal player number, level, language, platform and subscription flag | understanding which screens work and which get in the way | automatically, in web versions of the Game — and only where permitted (section 10) |
First and last name, username, profile photo, phone number, email address, precise location, contact lists, or payment card details. Payment credentials are seen only by the platform — they never reach us.
About your name. Some platforms pass it to the Game at launch under their rules. If received, we use it only to build the initial nickname and do not store it as a separate field in the database or logs. You can change the nickname in settings at any time.
In ratings, to opponents and on your player card, others see: your nickname, hero skin, level, round results and country flag (which you can hide in settings). Nothing else — we simply do not have your first or last name, username or photo. You choose the nickname yourself and may pick one unconnected to your identity; the rules forbid putting contact details or other people’s names in it. If the public name needs to be removed, write to us and an automatic pseudonym will replace it.
Signs of play by automation software are detected algorithmically, based on input characteristics. As a result, an account may be excluded from public ratings and competitive matchmaking, and how intensively it plays may be limited. Access to the game is retained: decisions that restrict or terminate access are taken by a human, not by an algorithm. The indicators, thresholds and detection methods are not disclosed — disclosing them would defeat the game’s protection. Your rights in respect of such processing are set out in the Personal Data Policy.
Processors are engaged under contracts requiring them to maintain confidentiality and meet data protection requirements. We do not sell your data, do not pass it to advertisers, and do not profile you outside the Game.
The Game’s core servers are located in the Federal Republic of Germany (European Union). The Rightholder is located in the Russian Federation. Platforms and processors used for analytics, delivery and monitoring may process a limited dataset in the European Economic Area, the United Kingdom and the United States of America.
For Russian citizens’ data, account identity details (the Platform, chat and Game identifiers, public nickname, language and country) are recorded and updated in a separate database in Russia. Core gameplay data are then processed in the core region stated above. Article 18(5) of 152-FZ applies to this flow and Article 12.1 applies to later cross-border transfers; the scope and sequence of operations must comply with those rules before the relevant collection and transfer begins.
For people in the EEA and the United Kingdom, access from Russia and certain processors’ work may be an international transfer. Before such a flow starts, the Operator must determine and put in place a mechanism permitted by the relevant law together with the necessary contractual and technical safeguards. Narrow derogations for individual necessary operations are not treated as a basis for bulk, repetitive transfers. Information about the mechanism actually used and an available copy of safeguards are provided on request.
You have the right to: obtain information about the processing of your data and a copy of it; have inaccurate data corrected; request erasure; restrict or object to processing; receive your data in a machine-readable format (portability); withdraw consent; and lodge a complaint with a supervisory authority — Roskomnadzor in Russia, or your national supervisory authority in the EU.
How to exercise them: write to support@quickleron.online or to support at @QuickleronBOT from the same platform account you play on. Under Russian law, access information is normally provided within 10 working days, extendable by no more than five working days with a reasoned notice. Correction, restriction, cessation and destruction have their own statutory periods. Account deletion is normally completed within 30 days; mandatory payment and other records are retained as required by law. A different applicable law’s period is followed where relevant.
The 6+ label concerns content, not legal capacity to contract or consent. Users must meet the age rules of their Platform and country.
In the United States the Game is not directed to children under 13: we provide no COPPA verifiable-parental-consent mechanism and do not knowingly collect such users’ data. This does not conflict with the 6+ label — that label is about content, not about a child’s ability to consent to data processing independently.
We also cannot verifiably obtain guardian authorisation for optional analytics or promotions: a child who requires that authorisation must not enable those features. A parent or guardian who believes a child supplied data contrary to these rules may contact us; collection will stop and the data will be reviewed and erased as required.
The Game uses strictly necessary cookies and browser local storage: session, settings and interface state. The Game cannot work without them, and they require no consent.
Third-party analytics counters are used only in web versions of the Game. They do not know your name, but receive your internal player number and technical information, so the data are not anonymous. In every country, no external component is loaded and no event is sent until you actively opt in. The box is off by default, does not affect play, and can be withdrawn with the same setting. See the Consent to third-party analytics. Internal server-side statistics do not depend on that choice and are not sent to the third-party analytics provider.
We use encrypted traffic (HTTPS/WSS), restricted access to servers and the database, backups, logged administrative access, and data minimisation. No protection is absolute — but the less data we keep, the smaller the cost of any incident.
The current version is always published on this page with its number and date. Material changes are announced in the Game interface; a new consent is requested if the purpose or legal basis of voluntary processing changes.
Evgenii Nikolaevich Manatskii (Манацкий Евгений Николаевич), Individual entrepreneur (sole proprietor), Russian Federation
Tax ID: 615433067600 · Registration No.: 315615400008286
Registered on 21.07.2015
apt. 27, 171-2 Dzerzhinskogo street, Taganrog, Rostov region, 347924, Russia
Contacts: support@quickleron.online, @QuickleronBOT